![]() ![]() However it is not musical scales, but scales as in the size or extent of things that most fascinates Bideau, specifically he explains “the compelling way things dramatically change when you shift from any given scale to another.” Many of the themes, motifs and melodies on ‘Fleeting Future’ seed from the ‘Slendro’ scale, one of the essential tuning systems used in Gamelan. The creation of the album’s richly colourful and multi-layered sound world was originally inspired by Bideau’s journey to Indonesia, where he immersed himself in traditional Gamelan and gong music. ‘Fleeting Future’ stands apart as an inventive and inspirational debut. "Delightful pointillist songs from this London artist where sound appears in short tonal bursts to create musical constellations." – New and Notable, BandcampĪkusmi is the new project moniker of French-born, London based composer, multi-instrumentalist and producer Pascal Bideau, who signs to the new Tonal Union imprint for the release of his album ‘Fleeting Future.’ With its hallucinatory, genre-defying blend of minimalism, cosmic jazz and Fourth World influences, and in its quest for optimism in the face of unknown and limitless possibility. "Akusmi crafts an often-jubilant, forward-thinking sound from a vocabulary of past futures" – The Quietus "A fiercely focused electro-acoustic masterclass, full of life-affirming zeal." ★★★★ – MOJO ![]() I’d just like to point out that I have whatsoever no psychological education, nor can I evaluate my own mind with psychologists terms, I just use the words that I see fit.★★★★ – The Guardian - Experimental Contemporary Album of the Month ![]() In writing this I had to stop eating breakfast just to get these words out fresh from the print so to say. Most of the time I feel I can benefit from this as I would say I have had a successful career as a video game developer employee, and we’ll see if it holds true as an indie game developer in a few months. Which is why I appreciate working with someone else for a game project for several reasons from a creative point of view. Being an indie game developer cranks up that 20x times which I fear can become quite unhinged. Being a game developer allows me to benefit from these manic episodes and to be able to step back and look at it. I live for these moments and I don’t think I would find it anywhere else. This is one of the reasons I can’t really change jobs. That attitude can be tiresome in the long run, so getting this rollercoaster ride where I just go absolutely nuts is sometimes appreciated. I’d like to say that I have a disciplined mind and work lifestyle, because when I get a task I tend to try to finish it properly and as fast as I can without losing quality. I can’t focus on what tasks to do, I just allow myself to do what I want. It is intriguing and exciting to work like this but it is very tiresome. Ideas and a relentless and harmful eagerness appears from nowhere and I have to output this on paper or a document.įor all my personal work this is essential and it is the feeling I hunt for and try to make a center of in my work, these moments of fleeting insanity! It is something I like to call a creativity psychosis. I have made movies, artwork, animations, music, stories and games all thanks to this one thing I have managed to harness throughout the years. I have worked as a professional video game artist for more than 6 years now.īut I have worked on creative tasks ever since I was born.ĭrawing pokemon characters to make mockups on paper illustrating skateboard RPG mechanics and visuals when I was a kid. ![]()
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