If you want to swap it out for a more robust, hard plastic alternative, the Elite Strap will run you another $70. The soft, cloth head strap has also been redesigned so that it’s easier to adjust, and it does a good job of keeping the headset firmly in place without applying too much pressure – even during intense Beat Saber sessions. The Quest 3 still mounts the same way as the 2, but it protrudes out from your head by about an inch less than before, which means it feels less front-heavy. The Quest 2 isn’t the most comfortable headset for long gaming sessions because the facial interface is pressed against your temples and cheeks, which isn’t nearly as comfortable as the PS VR2’s halo-style head strap that rests on top of your head. On a positive note, the ergonomics have been improved. There’s no weight savings either, unfortunately I weighed my Quest 3 visor without the strap at 459 grams, which is actually three grams heavier than a strapless 2. Meta claims that the Quest 3 is 40% slimmer, but if you look at the fine print you’ll see that the comparison excludes the facial interface, which is thicker on the Quest 3. The first thought that came to mind when unboxing the Quest 3 was just how similar it looked to the Quest 2. The contents include the headset itself, a pre-installed foam facial interface, two Touch Plus controllers with pre-installed wrist straps and AA batteries, an 18W power adapter, and a USB Type-C charging cable for the headset itself. I don’t mind because I’d rather not spend extra money on fancy packaging. The Meta Quest 3 arrives in a deceptively small, rather spartan looking box.
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