The faster the staff charges up, the greater its damage potential becomes. Some PC players may choose to run a specialized macro in order to maximize their staff's DPS without precise button timings.In this context, charging for too long is known as "overcharging" due to the end lag caused by the fully-charged attack animation.With a fast enough charge rate, any given staff can inflict more DPS through partially-charged shots than either auto-firing or unleashing fully-charged shots.In Redux, the Apprentice and Adept's damage scaling has been buffed to match the Jester's by default.This is because she is partially treated as an Apprentice internally and therefore does not receive a damage penalty. In general, the Jester deals more damage with staves than any other weapon type.It takes longer for Series EV and the Jester to unleash a knockback attack, compared to native staff users (the Apprentice and Adept).*Assuming the game is running at 60 FPS, the fastest charge time possible is technically 6-7 frames (either 0.1 or ~0.1167 seconds). The rightmost column is used exclusively for The Forrest's Sorrow and Hand of the Queen. The table below lists charge times for every possible stat value, without taking the game's framerate into consideration. Staves often carry an exclusive Charge Speed Bonus stat which reduces the time it takes to fully charge an attack. Same as circular, but as an equilateral triangle.Ī tighter horizontal spread where 4/6 projectiles take on a rhombus arrangement.Ī tightly packed spread that is top-heavy. Oculus of the Genie King, Arch Mage's Blade Staff *Some staves deviate from the common fan spread and are usually better against single or tightly grouped mobs from afar.Ībsolutely one projectile is fired forward at a time.Ī tighter spread with no central projectile. Staves with Different Projectile Spreads
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